It might not have the biggest changelog, but the RaceRoom June update is a huge game changer in the truest sense of the phrase. Why? Because the Force Feedback has been completely rewritten from scratch! In addition to the new FFB, there are now improved particle FX (smoke and sparks) along with a new UI and new replay system.
In this video I run through all of the new features and improvements from RaceRoom’s June update and take a deeper look at how the new Force Feedback has completely changed the way the sim feels. Gone are the artificial ‘canned’ effects and we now have a completely physics based approach to the FFB which, although might take a little getting used to at first, is rather good. Rather good indeed.
Also included in this patch is a brand new replay system which is much more intuitive and has the ability to add custom keyframes. Perfect for you creative content creators out there. This ties in nicely with the new UI and menu design, making it easier to navigate and customise RaceRoom to your liking. In addition to the backend looking flash, the particle effects have been improved too, with enhanced smoke FX and the addition of sparks.
All in all, plenty to get excited about. Check out the links below for the official patch notes and more info.
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🏁 CHANGELOG and Patch Notes :
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0:00 Hello and Welcome!
0:35 The Force(feedback) Awakens
7:57 PSA – Use The FFB Meter!
10:28 Alain’s New Menu
12:14 The Key To Keyframes Is Framing
14:36 Sparks And Smoke Looking Pretty Dope
16:17 Wrap Up
#RaceRoom #JuneUpdate #NewFFB